Spritey!! : odd name but packs animation-punch!

- Example: 4 rows of 6 columns of sprite images on 1 texture/material makes 24 frames of animation. 32 rows of 32 columns of sprite images on 1 texture/material makes 1024 frames of animation.(After the animation is created, you can manipulate the frames, animation, fps, etc, for playback as you see fit.)

- Why make Spritey ?
Well, IFLs are awesome & cell-based-sprite-sheets are awesome.
Each are great for their specific uses that each developer can find.
- I could not find a tool that would animate the texture space by (N*X) cell counts..so I made Spritey. I hope that plenty of people find it useful for one thing or another.

- Directions @ Scripts pot page;

http://www.scriptspot.com/3ds-max/scripts/spritey-v0-1-1

Video at Youtube

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incase anyone cares; ..this is the animated sprite sheet used for the Spritey image. Spritey made the image much easier, over IFL.