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	<title>EricRBarth.com</title>
	<link>http://www.ericrbarth.com/www</link>
	<description>Adventuring 3d and programming</description>
	<lastBuildDate>Fri, 13 Nov 2009 15:22:05 +0000</lastBuildDate>
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	<item>
		<title>A new tool is coming soon!  &#8220;Physit!&#8221;</title>
		<description>Physit! is an automation tool for creating custom, per geometrical mesh convex collision volumes, automatic complex hierarchical connections, joints, hinges, cloth etc.. for Nvidia's PhysX used in 3dsMax. 

Create an object and have it auto split for a breakable object all with automatic convex collision volume processing with the " ...</description>
		<link>http://www.ericrbarth.com/www/?p=52</link>
			</item>
	<item>
		<title>Doit! 1.01 released</title>
		<description>It was a few months ago now, but the news should not go unnoticed.
I released Doit! 1.01 Versions A and B for 3dsMax!  Version A is for 3dsMax 7,8,9,2008 and 2009 Pre SP1. ..and Version B is for the later versions of 3dsMax.  Doit! can be found in ...</description>
		<link>http://www.ericrbarth.com/www/?p=49</link>
			</item>
	<item>
		<title>News updates&#8230;a bit old&#8217;ish</title>
		<description>1. Doit! 0.9.0 was released. You can see the newer features at the Doit! page in the store.
2. Doit! 1.0v final will be released this summer ( I hope to hold off for the release of the max2010 dts exporter , however, release can occur without it) </description>
		<link>http://www.ericrbarth.com/www/?p=45</link>
			</item>
	<item>
		<title>Doit! v083 released for dts exporting from 3dsmax</title>
		<description>This week I released a tool that automates the setup&processing of meshes in 3dsmax to export to the torque dts format.
- The tool has had nothing but compliments...which is great for me to experience after the thought and theory put into the code.
I am glad that the users like it ...</description>
		<link>http://www.ericrbarth.com/www/?p=41</link>
			</item>
	<item>
		<title>Maxscripting&#8230;making 3d easier</title>
		<description>Maxscript is a script-language for 3dsMax. 
I plan to develop my skills pertaining to Maxscript...and sell a few of the scripts.

The other day I built a maxscript that automates dts export processing. I spent another day making the gui panel. Dts files are 3d models compiled to the torque engine ...</description>
		<link>http://www.ericrbarth.com/www/?p=11</link>
			</item>
	<item>
		<title>You tube page added&#8230;</title>
		<description>I added a youtube page to this site. I will be using it for business and more.

 Here is a link to it. </description>
		<link>http://www.ericrbarth.com/www/?p=9</link>
			</item>
	<item>
		<title>Site opens ..again!</title>
		<description>Wordpress has issues.
You would think this stuff is rocket science by the amount of issues it features! heh

Cheers </description>
		<link>http://www.ericrbarth.com/www/?p=4</link>
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