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***Instructional videos***
Email for Support
License Agreement - (changed 12/2009)

License types Defined:
(Licensing is per seat)

 Indy:
 for entities that make less than $250k(usd) a year.
 Commercial:
 for entities that make more than $250k(usd) a year.

(set quantities on next page)
Select your Doit! License type
... $1 will be added to each transaction to cover fees.
Licensees will receive all updates of Doit! for free!
*** Current Version is 1.5.1***
((1.5.1 fixes a 1.5.0 licensing error))
**After ordering at Paypal, you will see a link that says "RETURN TO VENDOR". Please click that link to gain access to your download page. Included will be an installation text file. A short video is available for those who don't like to read(see links to the left). This product requires a license file to run. License files are generated and delivered after receipt of computer information.**

Videos of Earlier versions of Doit! in use (Youtube):
4 simple max buttons in Doit! (50 seconds)
Doit!'s Controls (7min17sec)
Doit!'s Exporting Panel & SSE (5min6sec)

 
 

Super Simple Exporting with "Doit!" for 3dsmax 7, 8, 9, 2008, 2009 ...and beyond ?

Version 1.5.0 news


1.5.0 has received some additional tools as well as a license modification that allows the user some extra freedom.

More information about Doit! 1.5.0 can be found at: http://www.gameartstore.com/doitinfo/

 


Version 1.0 news below here
The Doit! Version1 panel for 3ds max has seen a few changes, removals and additions!
- The grid button has been changed from just a grid button, to: a grid button, a snap toggle button and 4 grid preset buttons! 1, 1.5, 5 & 10
- The "Embed Shape" button can now embed multiple meshes. (now uses: meshname+smesh2)
- The "3p+Render" button adds a 3 point lighting scheme to your scene, renders the active viewport and then cleans those scene additions used for the rendering. (see video) This is helpful to show off work or to make nicer images for file storing/archiving.
- A dsq export button has been added but without error checking, so be sure your data is correct!
- 2 dae export buttons added, 1 for the scene and 1 for selections. The selected export button uses the mesh's name as the filename to export.

- BIG CHANGE: The Extra Collision Shapes Section!
This section has 6 primitive shapes for your choice for your col-1 volume!!! ...Also, this has the ability to change sides or segment counts on 4 of the 6 selectable col-volume types! Example: If you need a cylinder collision volume...you got it!..if you need a cylinder collision volume that will roll as smooth as possible...you got the ability to do it with a simple digit change in the panel! You can make low poly sphere collision-volumes or high poly sphere collision-volumes with uber minimal clicking!(more to see on this in the video)



Version 0.9.0 news below here
Doit! v0.9.0 has been released! (licensees will receive a Download link to the newer version via email used for purchasing Doit!) So, Let's start on what has been added to Doit!'s feature list. Here is an image and then a video about player meshes and Doit!..folowed by an image of the menu features.

Here is a listing of added features:
// =============================Start list
- added node options (these selections add nodes to your Maxscene)
- orc compatible biped and node setup! in 1 click!
- player node setup (adds default orc player nodes to scene and attempts to attach the proper hierarchy to bip01 if it exists.)
- weapon nodes setup (adds weapon dummies to scene)
- vehicle nodes setup(adds vehicle dummies to scene)
- added object options(^make selected mesh into on of the following)
- BB::
- BBZ::
- SORT::
- cellShadeTrick (completes the cellshaded trick for you)
- Hierarchy attaching(attaches selected object to selected menu option)
- to start01
- to Base01
- unattach
- Added Notes and reminder system (this is great as it is a quick note keeper and reminder for Torque related information)
- 1 click opens a txt file you can use to store notes
- Several game-datablock reminders included
- Reworked LODME works 100% awesome on rigged meshes! (No more fuddling with LODGUI!)
- Fixed Boxtrick to save uvmapping and pivot location
// =============================End list Thanks for reading! ..and sorry that my videos are boring!


Version 0.8.3 news below here

I wrote this maxscript panel "Doit!" because I found myself spending too much time on dts setup & processing for exports.
Now, what used to take me several dozen mouse clicks and a few minutes to achieve, is now done in seconds with 1 click!
Yes, 1 click and Yes, in seconds!!

With 1 click I can export an Epoly model(doesn't need to be changed to a mesh, the script does it for you) with bounds, box
collision and 2 lods(the detail2-mesh is autogenerated to 33% vertex count). This includes all of the necessary nodes and
parenting. - If you want your model to have 4 (autogenerated) detail levels. It is a mere 3 clicks in Doit!...all in the same panel!
I setup and exported this static model with 4 lod levels, as fast as: Load, click, click, save. Done!

Now what used to take you minutes to setup a few LODs, can be done in 3 clicks! Seriously.
I love Doit!...and I think you will too!

Here is the current v0.8b Doit! panel:

I made a video to quickly explain the buttons seen in the panel..12 minutes of power packed information!

hd.avi here | codec if needed

I hope you guys/gals like what you see so far.
I plan to extend the features seen and add more features even though it is a great tool as it currently stands!
The video explains a good amount of the details...but here is a bit more...


Thanks for reading,
- eb

P.S. if you prefer reading about Doit! rather than watching the video: I have a blog page about it

 
     
     
     
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