This isn’t perfect, it needs much more love..the point here is to show what I can do in 1 work day. 7-8 hours.
The models use UVmaps & some AtlasMapped Geometry(geo created to use textures whereas the other is vice versa).
Diffuse, Normal, some spec maps..





Wireframe Shot.. this is for an engine that needs a certain poly count per gameUnit for proper collision to be calculated.

Example Texture:
